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Behaviorpath: Difference between revisions

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The [[behaviorpath]] is the [[behavior]] of an object over time, but specifically the behavior of an [[animate]] object that is [[conscious]] over time. The [[behaviorpath]] can give us information about the consciousness produced by a [[physipath]]. For instance, if the behavior of a person seems happy it is likely that it reflects the [[consciousness]] being produced. Human can lie and act so behavior is not a fool proof way of determining the consciousness produced by a person or other conscious being that can modify its behavior consciously.
#REDIRECT [[Behaviorspace]]
 
The behaviorpath has the corresponding concepts related to it [[behaviorspace]], [[behaviorpoint]], [[behaviormoment]], [[behaviorsection]], [[behaviorpath]], [[behaviorvenue]], [[behaviorregion]], [[behaviorcontinuum]], and [[behaviormulticontinuum]].
 
See also: [[Behavior itofazspace]],  [[Template: Behavior itofazspace]], [[itofazpath]],

Latest revision as of 00:01, 7 April 2016

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